![]() There was some skill associated to hacking that you improved by investing points (maybe analogous to improving your algorithms or getting more skilled with the tools). ![]() You hacked things by using "minitools" which were a consumable that were used to hack doors, cameras, computers, etc. Maybe the best system for realism is something like the original Deus Ex. Realism is "I have a script/algorithm/tool and it either works or it doesn't." And MHRD and the Zachtronics games are basically designed to attract hackers. In Baba is You you rewrite the rules of the puzzle to create a win condition. In Pony Island you fix broken pseudo assembly. Quadrilateral Cowboy for example uses a similar device for automation more than for getting access. If you use the broader definition of hacking as "using tools smartly to overcome problems" you get a lot more interesting games that fit the bill. So realism is an arms race about how much the player needs to know which very quickly spirals out of fun or takes place outside of what is generally considered hacking in this sense. I haven't played Hacknet yet, but the fundamental problem with computer security is that you can only get into systems if they have flaws you know about or you somehow get access through other means. If you restrict hacking to "getting illegal access to other people's computers", then I don't think you'll get much better than that, at least I don't think I know of any. Just because your protagonist hacked the server successfully three days ago doesn't mean he won't be under investigation tomorrow.ĭon't forget that in WatchDogs hacking is just quasi magic for the larger open world game around it while Hacknet exists for nothing but the hacking. If you want to make it cute, have some jigsaw UI where you can "connect" scripts to make stronger attacks.Īlso, detection often happens after the fact. When hacking, the more scripts you have, the more likely you get access to what you want. If you want to simulate this in a game, I'd say you can let your hacker collect different "scripts" over the course of the game. ![]() Real hacking is often a case of trying as many different angles of attack as you can, and getting little to no useful feedback on things like progress. Your brute force script takes n amount of time no matter which buttons you click. Either logging in triggers an alert on some sleeping sysadmin's phone or it doesn't. All these words are in scare quotes because they're all nonsense. The thing that I find most jarring in "hacking" sequences both in games and in other visual media is this idea that you can "see" how you're being "traced" by the host, and you can "speed up" your hack (or "hack better") in order to "beat" them. r/CoOpGaming - A community for co-op gaming r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind Top-level comments must be at least 100 characters in length.Accounts must be at least one month old.External Links must follow these guidelines No topics that belong in other subreddits This subreddit shouldn't be used for advice of any kind. Use sufficient detail and examples from multiple sources.Clearly define the purpose of your post.Engage in good faith with the points the person you're replying to is making. ![]() No discrimination or “isms” of any kind (racism, sexism, etc).Discuss GamingĪll discussion must be about gaming 2. ![]()
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